Messing with roblox hookmetamethod in your scripts
If you've spent any time in the Luau scripting scene, you've probably heard someone mention roblox hookmetamethod as the go-to way for intercepting engine calls. It's one of those functions that feels like a superpower when you first figure it out, mostly because it lets you sit right in the middle of the communication between a script and the game engine itself. Instead of just watching things happen, you're basically telling the game, "Hey, before you do that, let me take a look and maybe change the outcome." ...